Changelog

Beta v.252
Reminders
 * You may need to reset your control mappings if your controls are not working as expected.
 * Controller and keyboard are required for most out of gameplay menus. You can use a controller for vehicle selection and dashboard.
 * Ensure the Music volume in Options is turned up in order to hear the Tutorial.

Updates
 * HUD pips system rewritten, smooths out minor visual glitches.
 * HUD icons / layout polished.
 * Base Assault Mode renamed to Point Capture Mode.
 * Improved air control to reduce unintended rotation (more gradual rotation).
 * Fixed repair stations being able to trigger pickups and hazards.
 * Hid vehicle modifier slots from Loadouts and Vehicle Selection data, will restore once we have modifiers available to choose.
 * Tutorial intro now includes character voices and refreshed visuals.
 * Fixed Friendly Fire option, it was reporting inaccurate scores. Includes a penalty to kills and to kill assists.

Main Issues
 * In the tutorial, if the game loses mouse focus, the dialog skips ahead.
 * Controller and HUD layout in Dashboard view need to be updated.
 * If you launch the game in Windows Admin mode, you may have trouble accessing Steam and the game may not start or load maps.
 * 16:9 and 16:10 screen aspect ratio supported; other aspects may introduce UI layout issues.
 * Audio mix is out of date and needs re-balancing.
 * Tutorial T-Type and Superheavy do not path properly and sometimes get stuck.

Beta v.250
Reminders
 * You may need to reset your control mappings if your controls are not working as expected.
 * Controller and keyboard are required for most out of gameplay menus. You can use a controller for vehicle selection and dashboard.
 * Ensure the Music volume in Options is turned up in order to hear the Tutorial.

Updates
 * HUD pips system rewritten, smooths out minor visual glitches.
 * HUD icons / layout polished.
 * Base Assault Mode renamed to Point Capture Mode.
 * Improved air control to reduce unintended rotation (more gradual rotation).
 * Fixed repair stations being able to trigger pickups and hazards.
 * Hid vehicle modifier slots from Loadouts and Vehicle Selection data, will restore once we have modifiers available to choose.
 * Refined design and visuals for Core Sample small deathmatch map.
 * Tutorial intro now includes character voices and refreshed visuals.
 * Fixed Friendly Fire option, it was reporting inaccurate scores. Includes a penalty to kills and to kill assists.

Main Issues
 * In the tutorial, if the game loses mouse focus, the dialog skips ahead.
 * Controller and HUD layout in Dashboard view need to be updated.
 * If you launch the game in Windows Admin mode, you may have trouble accessing Steam and the game may not start or load maps.
 * 16:9 and 16:10 screen aspect ratio supported; other aspects may introduce UI layout issues.
 * Audio mix is out of date and needs re-balancing.
 * Bots steering and teammate avoidance needs work.
 * Rear view not currently available on controller. Use the right stick to look behind the vehicle.
 * Deployed equipment sometimes “bumps” or “pops” deploying vehicle.
 * Ground level in Aerie map is supposed to kill vehicles, but doesn't do this reliably.
 * Tutorial T-Type and Superheavy do not path properly and sometimes get stuck.
 * Stats column for Vehicle Type incorrectly reports dead team members for Team Vega in Point Capture Mode.

Beta v.244
Reminder
 * Reset default controls to capture new changes (camera control mapped to R-stick).
 * Controller and keyboard are required for most out of gameplay menus. You can use a controller for vehicle selection and dashboard.
 * Ensure the Music volume in Options is turned up in order to hear the Tutorial.

Updates
 * Tutorial now added. Polish to be added. If the game loses mouse focus, the dialog skips ahead. That’s a bug.
 * HUD update, a little cleaner and more compact.
 * Aerie and Core Sample maps made more viable for 2 - 6 player Deathmatch. Not sure if these will be available on launch or soon after launch.
 * M-Type hitpoints increased.
 * H-Type hitpoints increased.
 * T-Type hitpoints increased.
 * M and H Type vehicle handling, top speed and acceleration improved.
 * T-Type now has new mount points for loadouts.
 * Stock T-Type loadouts updated (unintended difference between factions, will fix).
 * Jump and Boost cooldowns reduced across the board.
 * Automatic turret weapon costs increased 50% across the board
 * Stock loadouts rebalanced.
 * Added a modifier slot to vehicle loadouts. This will be used for various types of modifiers such as targeting computer, extra HP, or extra build points.
 * Audio feedback on primary weapon overheat.
 * Killstreak system and on-screen notifications.
 * Multikill system and VO added.
 * Changed Deathmatch end-game condition from Kills to Score. Timed Deathmatch still an option.
 * New visualization and mechanics for Raw Energite hazard to more clearly indicate insta-death area.
 * Improved Ram weapon collision detection (collide more reliably rather than going over or under the target).
 * 24 Steam Achievements added.
 * Vehicle selection during game play shows vehicle blueprint data for solo play (not in split-screen).
 * Camera control remapped to R-Stick on controller.

Main Issues
 * In the tutorial, if the game loses mouse focus, the dialog skips ahead and breaks the game.
 * Audio mix is out of date and needs re-balancing.
 * Bots steering and teammate avoidance needs work.
 * Rear view not available on controller.
 * Ensure the Music volume in Options is turned up in order to hear the Tutorial.

Beta v.235
Reminder
 * Controller and keyboard are required for most out of gameplay menus. You can use a controller for vehicle selection and dashboard.
 * Reset default controls to capture any new changes

Main Updates
 * Big changes in driving feel and handling - all cars still require more tuning
 * Improvements to reduce the chance of getting stuck on the world - your car is more likely to keep moving and slide off from collisions with the world now
 * Jump now always works in the direction your vehicle is facing, other then when you are upside down.
 * More obvious “You killed ___!” player notifications
 * Base Assault respawn time reduced
 * Mobile healing module added

Main Known Issues
 * Rams collide with repair stations sometimes
 * Stats in stats pane don’t always reflect the state of the game, particularly where the number of bots in play is concerned.
 * Audio mix is out of date and needs re-balancing.
 * Audio glitches in content (mines) and direct fire weapons (weird ricochets).
 * Some menus are incomplete or glitched. Some HUD icons may be clipped or glitched.
 * Bots steering and teammate avoidance needs work.

Beta v.221
This build went live on the 18th and is a major change, still lots of wrinkles to smooth out.

Reminders Controller and keyboard are required for most out of gameplay menus. You can use a controller for vehicle selection and dashboard. Reset default controls to capture any new changes.

Main Updates
 * Big changes in driving feel and handling to increase responsiveness - all cars still require more tuning.
 * Increased rotational dampening on the cars. It was hard to land jumps and cars would tumble often or get air from every ram hit, this has been reduced substantially.
 * Forward and reverse acceleration improved - in general, the flow of the game was interrupted with any slow down from collisions or overshooting a target, we think it is much better now.
 * Braking improved - slowing down took too long, so the assist should fix this. Handbrake is still a work in progress.
 * Jumping no longer affected by gravity so jumping should feel more consistent at any speed.
 * Air controls much more responsive.

Main Known Issues
 * Rams collide with repair stations sometimes.
 * H-Type vehicles do not handle as well as intended under the new system and are a work in progress.
 * Turning in reverse still results in some skating.
 * Stats in stats pane don’t always reflect the state of the game, particularly where the number of bots in play is concerned.
 * Audio mix is out of date and needs re-balancing.
 * Audio glitches in content (mines) and direct fire weapons (weird ricochets).
 * Some menus are incomplete or glitched. Some HUD icons may be clipped or glitched.
 * Bots steering and teammate avoidance needs work.

Beta v.206
Reminder Controller and keyboard are required for most out of gameplay menus. You can use a controller for vehicle selection and dashboard.

Main Updates
 * Minor weapon re-balancing.
 * Tuning of driving feel and vehicle handling..
 * First draft of vehicle stats added to Loadouts and Vehicle Selector systems. More stats to be added in future builds.

Main Known Issues
 * A scoring bug results in negative scores sometimes. Working on it!
 * Stats in stats pane don’t always reflect the state of the game, particularly where the number of bots in play is concerned.
 * Audio mix is out of date and needs re-balancing.
 * Audio glitches in content (mines) and direct fire weapons (weird ricochets).
 * Some menus are incomplete or glitched. Some HUD icons may be clipped or glitched.
 * Bots steering and teammate avoidance needs work.

Beta v.204
Reminders Controller and keyboard are required for most out of gameplay menus. You can use a controller for vehicle selection and dashboard. Beta version of LOADOUTS system was recently added. You may now build custom cars, there are a lot of new weapons to choose from.

Main Updates
 * NEW Host Options: passworded games reinstated.
 * NEW major update to vehicle handling and control, including: steering assist (turn more tightly without using e-brake as often), reduced occasions of accidental tumbling.
 * NEW update to Ram functionality, increased chance of contact, decreased chance of losing control due to tumbling.
 * NEW sudden death added to Base Assault Mode.

Main Known Issues
 * A scoring bug results in negative scores sometimes. Working on it!
 * Stats in stats pane don’t always reflect the state of the game, particularly where the number of bots in play is concerned.
 * Audio mix is out of date and needs re-balancing.
 * Audio glitches in content (mines) and direct fire weapons (weird ricochets).
 * Some menus are incomplete or glitched. Some HUD icons may be clipped or glitched.
 * Bots steering and teammate avoidance needs work.

Beta v.201
Reminders Controller and keyboard are required for most out of gameplay menus. You can use a controller for vehicle selection and dashboard.

Main Updates
 * NEW Loadouts system is in! It’s baseline functional, but you should be able to experiment with different weapons. Please hold off on bug reports for this feature for now :)
 * NEW Main Menu: Quick Play menu added - will join any available game, or will automatically host a game for you if none are available.
 * UPDATED Port forwarding is no longer necessary, as we are using Unity Relay Servers
 * NEW Kill Streak readout after your current vehicle dies (gives you a performance metric)
 * UPDATED Host Options: option to use a game password temporarily removed.
 * UPDATED Host Options: Private game option added - game will not be available online
 * UPDATED Work in progress art refinements on our levels to increase contrast between different map areas.
 * NEW Steam Cloud Save: Custom Loadouts, Control Bindings and Playlists are all saved to the steam cloud
 * NEW Windows 32-bit build added (was only 64-bit for windows before)
 * UPDATED Ram weapon presentation (there are 4 types available).
 * NEW Game Hints added to Loading Screens

Main Known Issues
 * Base Assault Mode does not end at 100% controlled if the point is contested. This may end up being a ‘sudden death’ feature.
 * Bots do not reliably fill up spots in the game if human players leave.
 * H-Type vehicle presets are technically "illegal" builds under our new Loadout system, to be addressed in future updates.
 * TUTORIAL hidden from Main Menu.
 * Audio mix is out of date and needs re-balancing.
 * Audio glitches in content (mines) and direct fire weapons (weird ricochets).
 * Some menus are incomplete or glitched. Some HUD icons may be clipped or glitched.
 * Bots steering and teammate avoidance needs work.
 * Sometimes player vehicles disappear for under a second around spawn time.
 * Sometimes when a dropped weapon is fired, the dropped item is not actually produced, but the weapon still goes through cooldown.

Beta v.183
IMPORTANT: Game host must have port 7766 (both TCP & UDP) open on their router. We are currently working on reinstating Unity relay servers to avoid this issue.

Main Updates
 * NEW vehicle selector: preview your loadouts and equipment before selecting.
 * When respawning, you can continue with current vehicle or select a new vehicle.
 * Mine dropper now pops a visual effect every time it fires. Helps everyone see what’s happening.
 * Bloom visual effect added to punch up specific visuals, eventually you will be able to toggle this in Options / Video.
 * Controller and keyboard are required for most out of gameplay menus. You can use a controller for vehicle selection and dashboard.
 * Host Options: option to use a game password temporarily removed.
 * More gameplay audio events heard more often (partial fix to long standing issue).
 * Polish to driving surfaces on main maps to reduce vehicle driving issues.

Main Known Issues
 * Hosting requires you to open port 7766 (both TCP & UDP) on your router.
 * LOADOUTS system hidden. Hoping to have that in next build, we’ve been testing it for a week.
 * TUTORIAL hidden.
 * Some menus are incomplete or glitched. Some HUD icons may be clipped or glitched.
 * Bots steering and teammate avoidance needs work.
 * Sometimes player vehicles disappear for under a second around spawn time.
 * Sometimes when a dropped weapon is fired, the dropped item is not actually produced, but the weapon still goes through cooldown.
 * No boundary protection on Ghost Town. Escape the map at your own risk :)

Beta v.167
IMPORTANT: Game host must have port 7766 (both TCP & UDP) open on their router. We are likely to have a more elegant solution in the future.

Gameplay Updates
 * Autogun and Cannon weapon DPS increased.
 * Health bars now replace previous percentage values in HUD pips.
 * Base Assault Mode: Audio and visual cues added for objective capturing and controlling.
 * Loadout system partially implemented: You can view preset loadouts but stats and chassis
 * model not visible yet.
 * Your player name now highlighted in Status view and Game Over view.

Map Updates
 * NEW Core Sample deathmatch map added. It’s a tiny experimental map, use at your own risk.
 * NEW Aerie deathmatch map added. It’s a tiny experimental map, use at your own risk.
 * Eagle’s Nest size reduced, minor art changes and additions. Driving surfaces smoothed for better handling. Energite hazard added. Map boundaries not enforced (will fix).
 * Ghost Town downsized to half its original size, new art added. More refinements coming. Map boundaries not enforced (will fix).
 * Crossroads map driving surfaces smoothed for better handling.
 * Hot Dam driving surfaces smoothed for better handling.

Main Known Issues
 * Hosting requires you to open port 7766 (both TCP & UDP) on your router.
 * LOADOUTS system not fully functional / usable yet.
 * Missing sound effects in some areas of the game.
 * No pause button assignment on PS4 controller. Use ESC on keyboard.
 * Controller and keyboard not supported in every menu yet. When in doubt, point and click with mouse.
 * Some menus are incomplete or glitched, e.g. killfeed (slight graphic glitching).
 * Bots steering and teammate avoidance needs work.
 * Repair pickup status icon sometimes sticks on screen.
 * Sometimes not possible to spawn. This happened on Core Sample, was a last minute issue.
 * Sometimes player vehicles disappear for under a second around spawn time. Another last minute issue.

Beta v.148
Gameplay Updates
 * REVISED: Base Assault Mode HUD elements now convey game state more clearly.
 * REVISED: Base Assault Mode now features capture point unlock time and longer spawn time.
 * NEW: stats and points for team heals in team based modes, stats and points for self-heals in team based and deathmatch modes
 * NEW: in-game Stats Menu (scoreboard and game details), mapped to Tab key (can be remapped on keyboard but not controller yet). Hold to show, release to hide. Your stats are updated every time you gain a point.
 * NEW: 30-second countdown once the host starts the game from the lobby.
 * REVISED: energite hazards are now super deadly. Instant death if you enter the middle of a hazard.
 * REVISED: minor adjustments to Eagle’s Nest map (includes obstacle near map center; new spawn areas for Base Assault; more objective owner visuals).
 * RESTORED: “Form a Gang” split screen play is back!
 * NEW: new audio content including energite hazards, weapon switching, repair pickup idle

Technical Updates
 * Networking improvements. The game host must have port 7766 (both TCP & UDP) open on their router.
 * This build was done with Unity 5.6 (used to be Unity 5.4); you may experience some performance improvements as a result.

Main Known Issues
 * Hosting requires you to open port 7766 (both TCP & UDP) on your router. We hope to have a more elegant solution in the future.
 * Controller and keyboard mappings may be reset in this version and require you to remap.
 * Missing sound effects in some areas of the game.
 * Missing environment audio for Ghost Town and Eagle’s Nest map.
 * No pause button assignment on PS4 controller. Use ESC on keyboard.
 * Controller and keyboard not supported in every menu yet. When in doubt, point and click with mouse.
 * Some menus are incomplete or glitched.
 * Bots still need work mostly with steering and avoiding teammates.
 * Repair pickup status icon sometimes sticks on screen.

Beta v.135
Main Updates
 * Improvement to how the game handles network connections.
 * The game host must have port 7766 (both TCP & UDP) open on their router.
 * Draft Game Over sequence added, includes end-game statistics.
 * Original soundtrack music added to all menus and some in-game events.
 * Reinstated default keyboard bindings for jump and dash. Your existing bindings may need to be remapped

Main Known Issues
 * Local multiplayer (i.e. “Form a Gang”) is temporarily removed and will return in a future beta build.
 * Hosting requires you to open port 7766 (both TCP & UDP) on your router. We hope to have a more elegant solution in the future.
 * Game Over sequence is a bit glitched, the sky and particle effects disappear just before the game ends.
 * Controller and keyboard mappings may be reset in this version and require you to remap.\n\n● Missing sound effects in some areas of the game.
 * No pause button assignment on PS4 controller.
 * Controller and keyboard not supported in every menu yet. When in doubt, point and click with mouse.
 * Some menus are incomplete or glitched (some elements overlap, some missing or temp content).
 * Bots still need work mostly with local avoidance.
 * Repair pickup status icon sometimes sticks on screen.

Beta v.110
Gameplay Updates
 * Twin-mount weapon damage increased across the board, in most cases damage has been doubled. This increases the viability and use of twin-mount guns, de-emphasizing missiles as the primary weapon.
 * Vehicle HP balanced, L-Type vehicle HP increased. Vehicles are now closer together in HP across the board. S-Force vehicle faction has a little more HP overall (but lower top speed).
 * Type I missile damage increased from 350 to 500.
 * Default control binding changed, camera controls on right thumbstick removed by default. You may have to reset your bindings and rebind.

Other Updates In This Version
 * FIXED: self-destruct wasn’t working on controllers.
 * FIXED: Steam overlay blocked the game.
 * FIXED: some VFX had sticky lights.
 * FIXED: d-pad vehicle selector now includes left/right up/down (instead of just left/right).
 * FIXED: UI overlap in game lobby for networked games.
 * Some performance optimization on Ghost Town and Eagle’s Nest.

Main Known Issues in v0.110
 * 14-player limit in this build.
 * Controller and keyboard mappings may be reset in this version and require you to remap.
 * Intermittent connection and reconnection issues in multiplayer games set to over 8 players. If you get stuck loading or connecting, go back to the main menu and try again. If that fails, restart the game. We’re looking into this.
 * Occasional lag with regards to targeting, this is CPU and network dependent. We will optimize.
 * Missing sound effects and music in some areas of the game.
 * No pause button assignment on PS4 controller.
 * Controller and keyboard not supported in every menu yet. When in doubt, point and click with mouse.
 * Some menus are incomplete or glitched.
 * Bots still need work mostly with steering and avoiding teammates.
 * Repair pickup status icon sometimes sticks on screen.

Beta v.102
Gameplay Updates
 * Base Assault mode now available! Capture and control the objective zone to win. This is our first iteration of this mode and there are still lots of improvements to make and lots of content to add.
 * Bot behavior is improved over previous versions, still some issues to iron out but we’re getting there.
 * DM07 map renamed to Eagle’s Nest and is out of experimental testing. All modes available on this map.
 * 14-player limit in this build.

Other Updates In This Version
 * Repair pickup feedback and collision area slightly improved. Still missing audio cue.
 * NEW: Cursor lock while playing (cursor released for menus).
 * NEW: Randomize team placement now part of Host Options, actually reverses the placement rather than random.
 * NEW: Host Options now includes the ability to have Local games (they won’t show in the server browser).
 * FIXED: When playing in local multiplayer in a team-based game mode, the other team members do not appear in the lobby, but do appear in the game.

Main Known Issues in v0.102
 * 14-player limit in this build.
 * Controller and keyboard mappings may be reset in this version and require you to remap.
 * Intermittent connection and reconnection issues in multiplayer games set to over 8 players. If you get stuck loading or connecting, go back to the main menu and try again. If that fails, restart the game. We’re looking into this.
 * Self-destruct no longer works on controllers, use the backspace on your keyboard instead. This will be a problem for splitscreen play until we fix.
 * Occasional lag with regards to targeting, this is CPU and network dependent. We will optimize.
 * Missing sound effects and music in some areas of the game.
 * No pause button assignment on PS4 controller.
 * Controller and keyboard not supported in every menu yet. When in doubt, point and click with mouse.
 * Some menus are incomplete or glitched (some elements overlap, some missing or temp content).
 * Bots still need work mostly with avoiding teammates and certain obstacles.

Beta v0.93
Gameplay Updates
 * Updated Repair Pickup representation. Missing audio feedback, but there is better visual feedback now.
 * DM07 (experimental map): minor art revisions to increase vertical play opportunities.

Main Fixes In This Version
 * Repair Station (dropped repair bubble) has better audio feedback but plays for all players equally.
 * Repair Pickup status effect now visible on the HUD for client and host players.

Main Known Issues in v0.93
 * Occasional lag with regards to targeting, this is CPU and network dependent. We will optimize.
 * Missing sound effects and music in some areas of the game.
 * No pause button assignment on PS4 controller.
 * Controller and keyboard not supported in every menu yet. When in doubt, point and click with mouse.
 * Some menus are incomplete or glitched (some elements overlap, some missing or temp content).
 * Bots don’t play nicely in team games (they don’t avoid teammates).

Also:
 * 2 modes to test: free-for-all deathmatch and team deathmatch. We’ve hidden Base Assault (formerly known as MOBA mode) and Tutorial.
 * Controllers not fully supported in all menus. Be prepared to use mouse if controller doesn’t work.
 * Vehicle customization is hidden. Temporarily.
 * International connections may not work. This is an intermittent issue.

Beta v0.91
Gameplay
 * Added the Neon Ninja (allied with Dark Jaw) and S-Force (allied with SAIGE) vehicle factions.
 * Converted all vehicles to four-wheel drive. This increases acceleration and deceleration, improves handling of ramps and improves wall riding. Also increased spring damping on light vehicles. Overall, vehicles should be more responsive. Bots are improved in relation to these changes.
 * Added Repair Pickups to all maps. There are large and small pickups; they are fast acting and respawn over time. 15s for small (1500 repair) 30s for large (5000 repair). There is a new (temp) icon visible on the HUD while the repair takes place (bug: not visible to clients, only to host).
 * Increased Missile I range from 150 to 200.
 * DM07 (experimental map): replaced some placeholder art with second-draft art. Decreased overall map size slightly. Changed terrain slightly. Added repair pickups.
 * All maps: increased energite field hazard, they are now quite deadly. Added repair pickups.
 * Ghost Town map: added repair pickups.
 * Crossroads map: expanded corner area, added energite hazard, added repair pickups.

Main Fixes In This Version
 * Missile misfires largely addressed. Still some issues.
 * Audio improvements: more sounds now audible; better mixing overall.
 * Bot AI tweak to improve teammate avoidance. Still needs work :)

Main Known Issues in v0.91
 * Occasional lag with regards to targeting, this is CPU dependent. We will optimize.
 * Missing sound effects and music in some areas of the game.
 * No pause button assignment on PS4 controller.
 * Controller and keyboard not supported in every menu yet. When in doubt, point and click with mouse.
 * Some menus are incomplete or glitched (some elements overlap, some missing or temp content).
 * Bots don’t play nicely in team games (they don’t avoid teammates very well).
 * Repair Pickup HUD indicator not visible to clients, only to host.
 * Crash on quit.
 * S-Force vehicles not available in every match, should be easy to fix.

Also:
 * 2 modes to test: free-for-all deathmatch and team deathmatch. We’ve hidden Base Assault (formerly known as MOBA mode) and Tutorial.
 * Controllers not fully supported in all menus. Be prepared to use mouse if controller doesn’t work.
 * Vehicle customization is hidden. Temporarily.
 * International connections may not work. This is an intermittent issue.

Beta v0.84
Bots Are Live!
 * To add bots to your match, make sure you have set the desired minimum players in your Host Options menu, and ensure the “Balance Game With Bots” option is selected.
 * Bots work best in free-for-all mode. In team play, the bots have trouble avoiding teammates (in fact they try to move towards human teammates most of the time). We will address in a future build.
 * Bots do not currently use dropper weapons or jump boost. We will address in a future build.
 * Bots use our Quick Chat system to comment during a match.
 * Note that we still recommend an 8-vehicle maximum (including humans and bots) for network play. In local play, we have tested with 15 bots and it seems to work fine.

Game Play
 * Missile system revised so that missile guidance is more realistic: wider turns means your chances of dodging a missile are better. Close-range missile shots are more likely to miss the target even if locked-on. Missile pack is now more effective at close range.
 * Ghost Town map has undergone a major overhaul, now includes a new lighting scheme, new architecture and smaller overall size. This is a first iteration of changes made after playtesting and getting feedback from both internal team members and outside beta testers. Thanks for your comments, we’ll keep working on our maps :)
 * Hot Dam map now has force-field boundaries (rarely encountered) and energite hazards (health depletion while driving over top of energite cracks).
 * Crossroads map now has force-field boundaries.
 * Added experimental map code-named DM07. It’s a work in progress, we are making it available to test game play, the art will follow once we make revisions to map design. Play at your own risk!
 * “Form a Gang” is our new splitscreen local player menu. Set up a group with local players and battle each other or go online.

Main Fixes In This Version
 * FIXED Players sometimes show up more than once in the scoreboard.
 * FIXED player was in a game but not interacting properly with enemies (not damaging them)
 * FIXED lobby disconnection issues
 * FIXED rear view camera was not able to be remapped
 * FIXED players sometimes unable to join a visible server (get stuck on loading screen). Particularly an issue for international connections.
 * ADDED camera view toggle to Options/Controls (can be remapped)
 * ADDED back button to loading screen (allows you to back out to Main Menu if hanging during loading).
 * IMPROVED network game joining. For most players this will eliminate issues joining games.
 * IMPROVED positional audio / sound effects.

Known Issue Summary in v0.84
 * Missiles may veer unexpectedly regardless of lock-on.
 * Not all audio sources are audible.
 * Missing sound effects and music in some areas of the game.
 * No pause button assignment on PS4 controller.
 * Controller not supported in every menu yet.
 * Keyboard-exclusive menu navigation not working in every menu (use mouse).
 * Minor visual glitches with music player.
 * Missing or temporary menu content.
 * Menu/UI overlap (e.g. CHOOSE VEHICLE screen).

Also:
 * 2 modes to test: free-for-all deathmatch and team deathmatch. We’ve hidden Base Assault (formerly known as MOBA mode) and Tutorial.
 * Controllers not fully supported in all menus. Be prepared to use mouse if controller doesn’t work.
 * Vehicle customization is hidden. Temporarily.
 * International connections may not work. This is an intermittent issue.

Beta v0.54
Menus
 * Control Remapping (keyboard, controller mouse) now in Options menu. Note that you may need to remap your settings from time to time until launch as we change things behind the scenes.

Game Play
 * Major changes to our HUD pip system. Players used to see all other players’ pips all the time (caused all players to attack the weakest vehicle). System now working as intended.
 * Free-for-all mode HUD pips now regulated by distance (don’t see pips all the time). Team pips are always visible.
 * HUD pip player names now regulated by distance (don’t see names all the time). Team member names are always visible.
 * HUD pips now regulated by line of sight (don’t see pips all the time). Team pips are always visible.
 * HUD pips don’t show damage unless you’ve damaged an enemy. Team damage is always visible.
 * All maps now feature FFA Deathmatch and Team Deathmatch modes.

Main Fixes
 * FIXED issue where a player could enter a mode with the wrong mode settings.
 * FIXED issue where disconnected servers could be joined.
 * FIXED players sometimes can't spawn
 * FIXED players sometimes spawn in the same point

Known Bug Summary in v0.54
 * Players sometimes show up more than once in the scoreboard.
 * Not all audio sources are audible.
 * Missing audio content (sound effects and music) in some areas of the game.
 * No pause button assignment on PS4 controller.
 * Controller not supported in every menu yet.
 * Minor visual glitches with music player.
 * In-game bug reporting broken.

Beta v0.51
Game Play
 * NERFED all missile agility. Missiles now require a bit more skill and patience and are harder to use at close range
 * ADDED friendly fire on/off as a match option
 * ADDED damage visualization (body damage, smoke, flame) for ALL playable vehicles
 * ADDED Team Deathmatch mode to Hot Dam map still some issues
 * ADDED Free For All Deathmatch to Ghost Town map
 * ADDED visual polish to Hot Dam and Ghost Town
 * ADDED dynamic lighting to some visual effects (e.g. muzzle flashes, explosions, boosts)

Menus
 * NEW Quick Chat: uses F1 - F4 (or D-Pad directions on controller). Start with F1 for team chat, F2, F3 or F4 for global chat.
 * NEW Options menu: audio only for now (video, game play, controls planned)
 * Added more complete server info in game lobby and server browser sidebars
 * Fixes
 * FIXED right sidebar in server browser can show previously-seen (but dead) games
 * FIXED vehicles can be damaged when spawning
 * FIXED menus not working with 16:10 aspect
 * FIXED sometimes players are listed twice in the scoreboard --still some issues
 * FIXED can’t spawn? Quit and restart the game. Happens rarely --still some issues
 * FIXED both team’s vehicles sometimes available in Team Deathmatch --still some issues
 * FIXED double entries in scoreboard --still some issues

Known Bug Summary
 * Not all audio sources are audible
 * Missing audio content (sound effects and music) in some areas of the game
 * No pause button assignment on PS4 controller
 * Minor visual glitches with music player
 * Visual effects particles sometimes not cleared from the world
 * In-game bug reporting broken

Beta v0.49.2
Game Play
 * Camera shake on many in-game events such as collisions and explosions. More coming.
 * Partial implementation of vehicle damage visualization -- all vehicles smoke and catch fire, only the SAIGE vehicles have visibly-distressed armor. To be rolled out to all vehicles. Audio and camera shake currently missing from damage stage ‘bursts.’
 * T-Type (tower) vehicles nerfed slightly: lower health, missiles do less damage.
 * Repair Stations nerfed slightly, repair over time is now lower.
 * Sentry Turrets (aka Tarantulas) nerfed slightly, self destruct in 2 minutes instead of 3.
 * Fixed: audio playback restored to main menu
 * New known bug: right sidebar in server browser can show previously-seen (but dead) games.
 * New known bug: vehicles can be damaged when spawning.
 * Known bug: sometimes players are listed twice in the scoreboard.
 * Known bug: can’t spawn? Quit and restart the game. Happens rarely.

Menus
 * Split-screen HOST/JOIN options now re-enabled.
 * Improved Host Game Options menu.
 * Improved Join Game Menu.
 * Improved Server Lobby (server is assigned random name for now).

Beta v0.46.1
Gameplay
 * Spawn visuals (no audio) added
 * Repair stations can be targeted and destroyed
 * Sentry turrets also behave as mines when enemies get too close\n* Refined map art

UI
 * New temporary Host Game menu
 * Improved Lobby menu (uses Steam profile pics, can switch teams in team deathmatch)

Audio


 * Overall audio improvements: hear more of the game, more of the time
 * Audio feedback added when trying to activate a weapon or boost during cooldown
 * Bug: no audio in main menu, we’re working on it

Beta v0.43.5

 * You can no longer drive faster then the missiles!
 * Missile damage increased
 * Better host/join menus (still not complete)

Beta v0.37.1

 * Smoother menu flow in joining games.
 * Reduced number of 'zombie' servers (linger after a host disconnects)
 * Nerfed sentry turrets
 * Camera improvements (avoids clipping)
 * Removed local games from main menu temporarily (users could join local games!)
 * Reskinned vehicle spawn picker
 * e-brake now works when holding down the accelerator control
 * steering less twitchy at high speeds

Beta v.35.3

 * Content-complete 'Deathmatch 01' free-for-all map
 * Work in progress 'Deathmatch 02' free-for-all map
 * Work in progress 'Deathmatch 05' team deathmatch
 * Fixes to match status messages

Beta v0.30

 * deployable mini-turrets now equipped on stock L-Type vehicles
 * Steam matchmaking improvements -- invite beta friends to play!
 * fixed scoring for suicides (you don't gain points for killing yourself)
 * no friendly fire on your own vehicle (you can't kill yourself with your own weapons)